custom-cover-arrow
RPG_COVER

ASUS ROG Core77 Design Awards Winner

ROG Spatium

  • UX/Interaction Design
  • XR Prototyping
  • Unity Development
  • Spatial Design
Timeline
Sep 2021 – Dec 2021
Team
ASUS ROG Sponsored Studio
Role
UX Designer & Prototyper

An XR streaming experience that reimagines how streamers and their audiences play together.

Spatium is an XR streaming system for ASUS’s Armoury Crate app. Four devices (an AR lens, a room sensor, a motion-tracking band, and object tags) turn a streamer’s room into a virtual space their viewers can decorate and send gifts into.

On a transdisciplinary team of 4, I owned the UX, concepting, interactions, and system design, from interviews with 6 MISFIT Gaming streamers to XR prototypes tested with 10+ users. ASUS bought the AniMe Matrix lid animations I designed in the studio’s first stage, and Spatium was a finalist for ROG to acquire. It later won a 2023 Core77 Design Award in Gaming.

If you’d like to learn more, get in touch.

The brief

Design for the future of gaming culture

ASUS ROG sponsored a 14-week ArtCenter studio around the ROG AniMe Matrix, and we worked directly with the ROG team throughout. It ran in three stages: new animations for the AniMe Matrix display on the laptop lid, then new hardware and interactions. The brief asked how street, pop, EDM, and underground culture will shape future gamers, and what new hardware and interactions ROG could build for them.

Opportunity

How might ASUS develop an ecosystem of tools that facilitates new interactions and experiences between streamers and their communities?

Challenge

A stream is built around one person on camera. Viewers can chat and tip, but they can’t shape the space the streamer plays in, even though connection with their audience is what streamers told us matters most.

Solution

Spatium, a kit of four devices and Armoury Crate software that turns a streamer’s room into an XR space viewers can decorate, gift into, and build with them.

Research · Challenge 01

Becoming more than a gamer

We started with one question: how do today’s trends shape the gamers of the future? To answer it, we combined interviews with desk research and trend analysis.

  • Streamer interviews

    6 MISFIT Gaming streamers

  • Stakeholder interviews

    ASUS ROG mentors across teams

  • Desk research

    Streaming platforms and categories

  • Trend analysis

    Where gaming culture is heading

Twitch’s top category isn’t a game

On Twitch, the largest streaming platform for gaming, the most-watched category wasn’t Fortnite, League of Legends, or Valorant. It was Just Chatting, where streamers simply talk with their audience.

Twitch category list with Just Chatting ranked above Fortnite, League of Legends, Apex Legends, and Valorant

A streamer revolution

A growing community of gamers, content creators, and entertainers is reinventing how streamers interact with their audiences. That’s where we saw a large untapped market.

Collage of live streams: cosplay, VTuber avatars, music, art, and interactive games with viewers

What streamers told us

Their audience is the point

  • “I like being spontaneous when I’m streaming, because it is always so structured and planned-out during the week. Interacting with my viewers often gives me the ability to do that.”

  • “It’s really important to me and to my stream that I can customize my technology to my personalized taste. The setup has to live in my preferred aesthetics.”

  • “When I’m in-between major [streams], I like to play tabletop casual mini games to relax and interact with friends, just for a more casual experience.”

  • “My viewers are the most important thing to me… If there is anything I can do to create a stronger connection to my audience, I will.”

From our interviews with MISFIT Gaming streamers

Key insight

Streamers are redefining what it means to be a gamer, and they’ve created a new space for play and interaction.

Three design criteria

  • Customization

    Viewers follow streamers for their personalities, so the stream itself should express who they are.

  • Co-creation

    Audiences want to make things with the streamer, turning almost anyone into a creator.

  • Community building

    Viewers love feeling part of something bigger. Those communities keep streams alive.

Process

How we got there

We moved from discovery to ideation to design, checking each step against the streamers we interviewed.

  • Illustrated persona: a self-expressing gamer with a skateboard in a neon room

    01 · Personas

    Two target gamers: the Self-Expressing Gamer (bold, influential, entertaining) and the Health-Conscious Gamer (self-aware, future-focused, informative).

  • Refined sketches of the room sensor, controller bracelet, and object sensor

    02 · Sketching

    Sketching showed the limits of purely physical products for customization, which pushed us toward digital assets backed by a small set of devices.

  • Journey map of a stream day from morning to 2am, with energy levels and opportunities for the system

    03 · Journey map

    A full stream day, mapped with MISFIT Gaming streamers, showed where Spatium could help before, during, and after a stream.

  • Storyboard grid of script, shots, point of view, and products for each scene of the scenario

    04 · Storyboard

    We planned the scenario shot by shot: what the streamer, her room, and her viewers would each see.

Key design decisions

Three decisions that shaped Spatium

As the team’s UX and system designer, I led these three.

  • 01 · Experience

    A shared room, not another overlay

    Viewers could already chat and tip, but streamers told us connection mattered most. So the streamer’s room itself became the place where streamer and audience create together.

  • 02 · System design

    A small kit, mostly digital

    Physical products alone couldn’t keep up with how much streamers customize. I designed the system around digital assets, with four devices that each do one job: map the room, track the streamer, tag objects, and show the XR layer.

  • 03 · Interactions

    Gifts viewers can add, and the streamer can touch

    Viewers make a gift with an AI asset creator and drop it in with a subscriber access key. The streamer interacts with it live, and some gifts stay and grow until the event ends.

The solution

Meet Spatium

Spatium is a kit of four devices that connect through ASUS’s Armoury Crate app. Together they map a streamer’s room, track people and objects in it, and turn it into an XR space their audience can play in.

  • Spatium Lens

    AR glasses with an LCoS/DLP lens and bone-conduction audio, so the streamer sees the XR room layered over the real one.

  • Spatium Space

    Room scanner with LiDAR, depth, HD, and infrared cameras. It maps the room, tracks gestures, and drives environmental lighting.

  • Spatium Tracer

    Wristband with 8 sensors and an infrared emitter that tells Spatium Space where the streamer is and how they move.

  • Spatium Tag

    Item tracker that locks onto a reusable sticker, so any object in the room can become part of the XR scene.

User scenario · Part 1 of 2 · Customization

A room that shows who she is

We told the story through a scenario starring Aimsey, a real Twitch streamer. Her favorite holiday is coming, and she wants all of her viewers to celebrate it with her in a winter wonderland.

Streamers customize everything, from digital makeup and lighting to avatars and even their furniture, so Spatium lets the room itself become part of the show.

  • Setting up

    In Armoury Crate, Aimsey connects every device to build her XR room.

  • Tagging the room

    She puts an item tracker on her lamp, which she’ll turn into a decoration.

  • Turning a lamp into a tree

    In Armoury Crate, she turns the tagged lamp into a Christmas tree.

  • Before and after

    Spatium builds an immersive XR room around her for the stream.

User scenario · Part 2 of 2 · Co-creation and community

Viewers build the stream with her

Audiences don’t just watch anymore. They create, and thousands of communities have formed around streamers. Viewers love feeling part of something bigger, so Spatium lets them add to the room.

  • Co-creation

    A viewer uses Armoury Crate’s AI asset creator to make a gift for her room.

  • Special gifts

    With a subscriber-only access key, the viewer drops the gift into her room, and Aimsey can interact with it live.

  • Persistent gifts

    Another viewer sends a polar bear that stays and grows in her space until the event ends.

  • Twitch stream inside Armoury Crate showing Aimsey in her finished winter wonderland room with live chat

    Community building

    By the end of the day, her community had helped build her winter wonderland with their own touches, a deeper connection between Aimsey and her viewers.

User testing

Tested with 10+ users

We tested Spatium’s interactions and mechanics with gamers, Twitch viewers, and streamers. People enjoyed the experience, and the studio ended before we could iterate on what we saw.

With more time, I’d test how many viewer gifts a room can hold before it feels cluttered, and how streamers would moderate what lands in their space.

Press

Featured by ROG Global

The team

Built with ASUS ROG

Our team of 4 worked with 22 ROG mentors across 10 functions, from industrial design and software to human factors, and presented to the ROG team at each stage.

Video call with the student team and ASUS ROG mentors waving at the camera
Roster of 22 ROG mentors across 10 functions, from design project management to human factors

Outcome

The animations ASUS bought

ASUS bought the AniMe Matrix lid animations I designed in the studio’s first stage, and Spatium was a finalist for ROG to acquire. It later won a 2023 Core77 Design Award in Gaming.

  • Day and night, filmed on the AniMe Matrix lid

  • Cursor Pilots, filmed on the AniMe Matrix lid

Reflection

What I learned

  • Streams have two audiences. Every interaction had to be fun for Aimsey and for the people watching her, not just one side.
  • Sketching changed our minds. We started out drawing a full line of hardware. The sketches showed us that customization worked better as digital assets with a small kit behind them.

If you’d like to learn more, get in touch.

Keep exploring

MiraAR Shopping Experience

HolohubAR Experience for Remote Design Education

OTTAVAUX Design & Advanced Prototyping

VivantRetro Audio Visual Mixtape Generator

Garden PalMR Children's Game

IdeatorAI Ideation Tool

DreamforceHybrid Event Experience

Let’s build something together

© 2026Product Designer & Prototyper

Back to top Arrow
View